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OVERVIEW
Snag-it is a board game for 2 to 4 players, using cards and
tokens.
OBJECTIVE
Snag the most points to win!
Players who use their Smarts and Strategy most effectively
will Snag the most points.
EQUIPMENT
- Game
Board
- Playing
Cards
- Scoring
Tokens
- Instructions
BOARD FEATURES
- Starter Spaces (highlighted Ace, 7, King of each Suit
on the board)
- Reserved
Spaces (Spaces adjacent to Starter Spaces)
- Special Spaces (highlighted by a Suit without
denomination, for a Super or Turbo Snag-it)
- Deck
Space (the space in the middle of the board where the deck sits)
- Unplayable
Spaces (the Spaces adjacent to the deck)
HOW TO PLAY
- Deal
each player 12 cards.
- Place
the remaining deck face down in the center of the board.
- Play
moves clockwise from the dealer.
- Plays
are made by placing cards face up on different Spaces on the board.
- The
first card in the game must be played on a Starter Space.
- All
subsequent plays must either be on a Starter Space, or adjacent to a
previously played card.
- A
player who cannot play must draw a card from the deck.
- Players
“Snag” Spaces by placing tokens on the board where they have scored points.
- The
game ends the first time a player has played all their cards on the board.
- The
winner is the player with the most points.
RULES
- Play cards
on Starter Spaces and/or Spaces adjacent to previously played cards.
- Cards
of Equal Value AND Same Suit CANNOT be played next to each other.
Examples

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- To
play adjacent spaces, play a card of Equal Value in a Different Suit, OR a
Sequential Value in the Same Suit. Aces are both high and low, and can be
played next to other Aces, Kings or 2’s.
Examples

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- Reserved
Spaces (adjacent to Starter Spaces) can only be played if a card has
previously been played in an adjacent Starter Space.
- When you
have one card left, you must declare "last card".
- The player
who ends the game by playing all their cards first wins bonus points.
- When
the game ends, all other players may play one last card from their hand,
to reduce their un-played card penalty. If they cannot play a card, they
do not have to draw a card.
- The
winner is the player that accumulated the most points.
JOKERS
- Jokers
are wild.
- To use
a Joker, place it on the board and declare the Suit and Value.
Examples: 3 of Clubs, King of Hearts.
- Jokers
can be played as typical cards on Starter Spaces, or adjacent to
previously played cards.
- Jokers CANNOT be played on Special
Spaces.
- The Joker
remains as that card Suit and Value while on the board.
- Jokers
can be used to gain Snag-it points.
- If a Joker
is on the board and you have the actual card that the Joker represents in your
hand, you may use your turn to exchange the card in your hand for the
Joker on the board. When it is your turn, take the Joker off the board and
put it in your hand (where it reverts to a wildcard for later use) and place
the actual card from your hand on the board where the Joker was, ending your
turn.
SCORING (Snag-it’s)
Players gain points by capturing
un-played Spaces on the board so no other player can play any cards there. When
a player captures a Space, they “Snag-it” by placing Tokens in the Spaces according
to how many points the Space is worth. It is possible to snag multiple adjacent
Spaces simultaneously.
Examples
"King of Clubs" captures this Space next to a previously played card, earning 1 point for the Snag-it, since no future cards can go there and still satisfy the rules of adjacent placement.

"3 of Diamonds" captures these Reserved Spaces, earning 2 points (1 for each Snag-it), since future cards can no longer go there and still satisfy the rules of adjacent placement. The Starter Space "7 of Spades" is unaffected and still playable.

POINTS
- + 15
for each Turbo Snag-it: Ace, 7, or King of Same-Suit
card on a Special Scoring Space.
- + 5
for each Super Snag-it: any
other Same-Suit card on a Special Scoring Space.
- + 1
for each Classic Snag-It: any
other Snag-it elsewhere on the board.
- + 5
for being the first player to get rid of all their cards.
- - 5
for each A, 7, K or Joker still in
your hand when the game ends.
- - 1
each for any other cards still in your hand when the game ends.
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